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581. Why the need for T3 ships? - in Ships and Modules [original thread]
To be decent and get used they must out perform existing ships in a specific manner. If they do that, they will be expensive to make (popular parts will be more expensive) players will get decent pvp with these and the rest will moan/cry. To pre...
- by Kendon Riddick - at 2009.02.16 16:33:00
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582. BOOST BLASTERS! - in Ships and Modules [original thread]
REMOVE fall off and boost optimal so its smack inbetween pulses and auto optimal. give em a bit more tracking, 20% or so, as the mega clearly hits fine with its 30% bonus already. DONE!!!
- by Kendon Riddick - at 2009.02.09 12:55:00
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583. nightmare fit - in Ships and Modules [original thread]
Originally by: Venduras Bit expensive but hey, it's a Nightmare! yeah its a nightmare, not a titan...
- by Kendon Riddick - at 2009.02.09 12:43:00
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584. weapon DMG rigs should not stack with other rigs. - in Ships and Modules [original thread]
At only half the bonus per item than the module variant (averagely) this should be not stacked with other dmg rigs but with any damage modules. for example 3x damage mods and 3 dmg rigs, would not be much of an increase over 4x damage mods. But 3...
- by Kendon Riddick - at 2009.02.08 18:38:00
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585. my setup (deimos) - in Ships and Modules [original thread]
Originally by: Chance Kristopher Edited by: Chance Kristopher on 02/02/2009 13:48:20 [Deimos, Blaster Tank] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Thermic Hardener II Armor Kinetic Hardener II Arm...
- by Kendon Riddick - at 2009.02.02 15:30:00
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586. Does this Card support shadermodel 2 ? - in Issues, Workarounds & Localization [original thread]
i think it does, but premium wont be very fast (framerate) i had a 6 series on a desktop and it wasnt playable on premium at admitedly a high res (1920x120)
- by Kendon Riddick - at 2009.01.31 19:19:00
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587. Gate fire freezing my screen - in Issues, Workarounds & Localization [original thread]
are people running the preset interval?, to reduce the FPS. this is esp important at lower res where its simply not nessery to run at 873645876 frames per sec when you struggle to see over 60 :) could solve a few poeples issues out there.
- by Kendon Riddick - at 2009.01.31 16:11:00
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588. Ishtars - what the hell do we do now? - in Ships and Modules [original thread]
Originally by: Vladimir Norkoff Originally by: pushdogg with the utility slots this monster gets, why dont i see RR gangs of these. umm... Because Medium Remote Reppers suck on anything that's not a Logistic (which should be usin...
- by Kendon Riddick - at 2009.01.28 19:51:00
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589. Boredom and EFT Don't Mix - in Ships and Modules [original thread]
Originally by: Car Wars Originally by: Adaera Edited by: Adaera on 14/01/2009 16:30:21 [Ibis, Sniper] Micro Auxiliary Power Core I Sensor Booster II, Targeting Range 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty...
- by Kendon Riddick - at 2009.01.14 16:46:00
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590. Max concurent Jam limit - in Ships and Modules [original thread]
solution two: Boost TDs so they increase rof timers and reduce dmg modifiers. Boost TPs so its not sig its incoming dmg thats increased X % Boost Damps so they Break locks on inital activation with reduced secondary affects No? if you think t...
- by Kendon Riddick - at 2009.01.13 17:21:00
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591. Max concurent Jam limit - in Ships and Modules [original thread]
Originally by: DarkSpiralMoon Originally by: Kirtan Loor ECM modules got 0 stacking penalty. Whenever you activate an ECM module you get a certain amount of "chance" to jam an enemy. This amount of "chance" is NOT stacking penaliz...
- by Kendon Riddick - at 2009.01.13 14:49:00
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592. Tech 3 going to be skill based - in EVE General Discussion [original thread]
Originally by: Furb Killer No one is forcing you to skill everything to lvl 5... Unless it is a prereq, i barely ever go further than lvl 4 for any skill. and thats why your in paxton.
- by Kendon Riddick - at 2009.01.13 12:57:00
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593. Max concurent Jam limit - in Ships and Modules [original thread]
as a way to reduce the falcons effectivness (falcons effectivness goes up for every additional ecm, rather than down with every other recons due to stacking penelties) Add a Max jam limit. You can attempt a jam and fail as many times as you have ...
- by Kendon Riddick - at 2009.01.13 12:52:00
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594. Why am i afraid of abaddon: - in Ships and Modules [original thread]
Originally by: Cyb3r Thr3at Edited by: Cyb3r Thr3at on 10/01/2009 18:08:03 Mega can fit 5 heavy drones ya know.. try that fit wit x5 Sentry Drones for the Mega. an excellent sugestion if it wernt for two important facts. 1. hes...
- by Kendon Riddick - at 2009.01.10 18:34:00
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595. what ship are you guys hopeing to use the march update for lego ships? - in Ships and Modules [original thread]
Originally by: Lavraen Hehehe can I make a Crowcane with the t3 bits? Geddit crowcane? Any other funny names for welding two ships together? *BACK IN THE BOX LAVRAEN* This will be dealt with arbitrax - a 5 blaster TD drone boat meg...
- by Kendon Riddick - at 2009.01.08 16:15:00
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596. How'd this Arby fly? - in Ships and Modules [original thread]
"How'd This arby fly?" in circles.
- by Kendon Riddick - at 2009.01.08 15:07:00
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597. CCP Please make the Mega Fed Issue available - in Ships and Modules [original thread]
TBH ccp need to make more unique ships, ofc every one wants one but they can only do as much as they want/are able to to get one. So there will alyways be those going the extra mile for an extra bit, state issues and navy issues arnt so similer th...
- by Kendon Riddick - at 2008.12.04 16:00:00
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598. repackageing this is the biggest killer to any market groth - in Ships and Modules [original thread]
This thread gets an: For FAIL
- by Kendon Riddick - at 2008.12.02 14:05:00
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599. MY FLEET TEMPEST WAS FITTED WITH THE FOLLOWING: - in Ships and Modules [original thread]
if the fleet tempest gets an extra gun, my navy apoc wants one too
- by Kendon Riddick - at 2008.12.01 15:18:00
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600. Eos stealth nerf!!!! - in Ships and Modules [original thread]
poeple would care if TDs wernt so obviously overpowered.
- by Kendon Riddick - at 2008.11.26 15:36:00
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